Games on Git

“Games I play” feature has been released on Github. Using Github, I can easily make sure the lastest version is up for grabs should I make changes to it.

Download: https://github.com/craze/CrazeXfire/zipball/master
URL: https://github.com/craze/CrazeXfire

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Minecraft 1.8 Trailer

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CaptainSparklez – Revenge

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The games I play is done

My Games page works, so there’s not much left to do with it. My next step is to clean up some of the code and put it up for grabs somewhere.

I ended up having a servers.php file and a gameplay.php. One for each part of my Games page, with the added feature of favorite servers. A future update might include the ability to add more servers manually, but I won’t be bothered with it at the moment. My main goal was to have the page update automatically, which it kind of does. The favorites list requires manual attention, but this is all done within the Xfire client with a mere point and two clicks.

These files are sharing my CrazeDownload class and a config file. One bonus feature is that files downloaded to cache by one of the pages can be accessed locally from the other one as well. In this particular case it can be useful for icons. More of a proof of concept really, as icons are tiny enough anyway.

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The games I play lasted one day

I had my games list running for almost a whole day, before something went wrong. One of my arrays wasn’t detected as an array, resulting in unexpected errors. So a check was added to verify array and rather display a message instead of technical stuff. Then I started the troubleshooting process.

Upon examining the XML cache, I found it to contain a message saying my IP wasn’t allowed for the account I used. My first thought was that my script somehow triggered Xfire flood protection and the IP ended up suspended. To sort it out, I wrote an email to Xfire asking for assistance in resolving my issue. Just before I sent it, I noticed the XML system was off the grid completely moments before the entire Xfire.com website went down. Head of support over at Xfire confirms that they just suffered an outage of some kind. Because of this, I assume the XML system just hasn’t returned to a working state yet.

Confident that the issue is all on Xfire’s end, I prettied up some of my new error checks and went about with business as usual. The games page will now show a non-tech message until Xfire returns.

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